weatherless...................60.28220% offense.......................43.61102% balance.......................25.56605% hyperoffense..................24.07687% rain..........................23.64951% sun...........................14.07582% semistall..................... 4.23526% sand.......................... 4.21158% multiweather.................. 3.95900% rainoffense................... 3.25500% stall......................... 2.51079% voltturn...................... 2.41795% monotype...................... 2.40780% sunoffense.................... 2.23828% hail.......................... 1.84851% trickroom..................... 1.67185% choice........................ 1.25802% trickrain..................... 0.63822% monodragon.................... 0.38789% sandoffense................... 0.35331% sandstall..................... 0.29618% monoice....................... 0.28829% monowater..................... 0.27551% hailoffense................... 0.26987% monopsychic................... 0.23003% monoghost..................... 0.22439% monobug....................... 0.21612% monosteel..................... 0.16313% monofighting.................. 0.14321% monofire...................... 0.13719% monoflying.................... 0.13230% rainstall..................... 0.11990% monodark...................... 0.11802% sunstall...................... 0.10975% dragmag....................... 0.10487% monofairy..................... 0.10487% monoelectric.................. 0.09321% tricksun...................... 0.08758% monopoison.................... 0.07217% tailwind...................... 0.06653% monoground.................... 0.06390% monorock...................... 0.05901% mononormal.................... 0.05638% monograss..................... 0.04398% gravity....................... 0.02669% tricksand..................... 0.01879% trapper....................... 0.01804% hailstall..................... 0.00226% allweather.................... 0.00075% trickhail..................... 0.00075% Stalliness (mean: -0.335) -2.0|### |################ -1.0|########################### |############################## 0.0|########################## |################ +1.0|######### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.75%