weatherless...................77.54990% offense.......................39.89973% balance.......................34.11112% hyperoffense..................18.15589% sand..........................10.98620% voltturn......................10.76113% sun........................... 8.09597% semistall..................... 5.05867% stall......................... 2.77459% rain.......................... 2.47501% trickroom..................... 1.69502% hail.......................... 1.22353% monotype...................... 1.07957% sunoffense.................... 1.06133% choice........................ 0.93676% sandstall..................... 0.69500% multiweather.................. 0.32441% rainoffense................... 0.29997% tricksun...................... 0.23477% monobug....................... 0.21343% sandoffense................... 0.18704% monowater..................... 0.15600% tailwind...................... 0.13000% hailoffense................... 0.12495% mononormal.................... 0.08770% monofighting.................. 0.08110% dragmag....................... 0.07800% monosteel..................... 0.07334% monofairy..................... 0.07295% monopsychic................... 0.05782% gravity....................... 0.05627% monodragon.................... 0.05588% sunstall...................... 0.05510% monoghost..................... 0.05006% monoflying.................... 0.04618% monodark...................... 0.04463% monofire...................... 0.04463% monopoison.................... 0.03492% tricksand..................... 0.02910% monograss..................... 0.02639% monorock...................... 0.02522% monoground.................... 0.02484% monoelectric.................. 0.02328% monoice....................... 0.02251% hailstall..................... 0.01436% rainstall..................... 0.01358% trickrain..................... 0.00893% swagplay...................... 0.00621% allweather.................... 0.00039% Stalliness (mean: -0.184) -2.0|###### |######### -1.0|################ |######################## 0.0|############################## |#################### +1.0|######### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.84%