weatherless...................77.17986% offense.......................38.74344% balance.......................34.44126% hyperoffense..................18.62974% sand..........................11.64297% voltturn......................11.50320% sun........................... 7.87775% semistall..................... 5.23896% stall......................... 2.94660% rain.......................... 2.35471% trickroom..................... 1.74667% hail.......................... 1.24204% sunoffense.................... 1.10901% choice........................ 0.93934% monotype...................... 0.81457% sandstall..................... 0.78535% multiweather.................. 0.29206% rainoffense................... 0.27474% tricksun...................... 0.24567% sandoffense................... 0.17529% monobug....................... 0.17041% monowater..................... 0.13100% tailwind...................... 0.12396% hailoffense................... 0.12238% dragmag....................... 0.08429% mononormal.................... 0.06503% monofairy..................... 0.05750% monosteel..................... 0.05640% gravity....................... 0.05315% monofighting.................. 0.04802% monopsychic................... 0.04682% sunstall...................... 0.03685% monoghost..................... 0.03646% monodragon.................... 0.03475% monoflying.................... 0.03344% monofire...................... 0.03148% monodark...................... 0.03045% monopoison.................... 0.02789% tricksand..................... 0.02629% monoground.................... 0.01957% monograss..................... 0.01824% hailstall..................... 0.01703% monorock...................... 0.01690% monoelectric.................. 0.01559% rainstall..................... 0.01502% monoice....................... 0.01302% trickrain..................... 0.01065% swagplay...................... 0.00528% allweather.................... 0.00027% Stalliness (mean: -0.178) -2.0|###### |######### -1.0|############### |####################### 0.0|############################## |#################### +1.0|######### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.84%