weatherless...................68.57109% balance.......................39.45362% sand..........................25.24859% offense.......................22.52362% voltturn......................20.85955% hyperoffense..................17.41852% semistall.....................13.74935% stall......................... 6.85490% sun........................... 3.19608% sandstall..................... 2.30293% trickroom..................... 1.77969% rain.......................... 1.60986% hail.......................... 1.38230% tricksun...................... 0.50970% choice........................ 0.43656% sunoffense.................... 0.24449% dragmag....................... 0.13616% monotype...................... 0.08058% tailwind...................... 0.05938% monobug....................... 0.04244% rainoffense................... 0.02295% monopsychic................... 0.01310% gravity....................... 0.01231% monowater..................... 0.01020% monofairy..................... 0.00950% hailoffense................... 0.00882% multiweather.................. 0.00791% mononormal.................... 0.00327% sunstall...................... 0.00285% sandoffense................... 0.00236% trickrain..................... 0.00179% monofire...................... 0.00098% rainstall..................... 0.00067% tricksand..................... 0.00057% monosteel..................... 0.00046% monodragon.................... 0.00029% monopoison.................... 0.00024% monoice....................... 0.00006% monofighting.................. 0.00005% monoflying.................... 0.00003% monograss..................... 0.00000% monoelectric.................. 0.00000% monoghost..................... 0.00000% hailstall..................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.152) -2.0|############# |######## -1.0|###### |############ 0.0|########################## |############################## +1.0|##################### |###### +2.0|### |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.76%