sand..........................55.54332% weatherless...................42.68080% offense.......................35.60090% balance.......................25.81715% semistall.....................16.21618% hyperoffense..................12.85114% stall......................... 9.51463% sandoffense................... 5.62638% sandstall..................... 4.52949% dragmag....................... 3.20733% batonpass..................... 1.86676% rain.......................... 1.37388% rainoffense................... 0.66344% sun........................... 0.41467% choice........................ 0.38289% sunoffense.................... 0.22869% trapper....................... 0.14410% monotype...................... 0.04560% monoflying.................... 0.02295% monopsychic................... 0.01814% multiweather.................. 0.01267% monopoison.................... 0.00342% monowater..................... 0.00063% monoground.................... 0.00019% mononormal.................... 0.00015% monodragon.................... 0.00007% monosteel..................... 0.00007% monofire...................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% hail.......................... 0.00000% rainstall..................... 0.00000% monoice....................... 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% voltturn...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.190) -2.0|# |# -1.5|##### |############### -1.0|###################### |################ -0.5|############################## |###################### 0.0|################# |############## +0.5|################## |############### +1.0|################## |################## +1.5|################# |######### +2.0|########## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%