weatherless...................53.27421% offense.......................42.36442% sand..........................41.77987% hyperoffense..................27.78891% balance.......................20.68780% sandoffense...................12.62884% stall......................... 4.85851% semistall..................... 4.30036% sandstall..................... 3.43810% rain.......................... 2.72426% hail.......................... 2.20162% dragmag....................... 1.81283% voltturn...................... 1.78006% monotype...................... 1.64894% rainoffense................... 1.14452% choice........................ 1.00339% trickroom..................... 0.96697% sun........................... 0.44342% multiweather.................. 0.42339% tricksand..................... 0.27133% monowater..................... 0.24675% monofighting.................. 0.23036% sunoffense.................... 0.17573% monosteel..................... 0.16753% monobug....................... 0.15570% hailstall..................... 0.12292% monoice....................... 0.11837% monodark...................... 0.10380% monopsychic................... 0.09469% monoground.................... 0.09469% monoflying.................... 0.09287% monofire...................... 0.09196% monopoison.................... 0.08741% monoelectric.................. 0.07921% mononormal.................... 0.07102% monorock...................... 0.06920% hailoffense................... 0.06829% monodragon.................... 0.03005% gravity....................... 0.02732% monograss..................... 0.02549% monofairy..................... 0.02003% monoghost..................... 0.01093% trickhail..................... 0.00637% tailwind...................... 0.00364% rainstall..................... 0.00091% Stalliness (mean: -0.368) -2.0|### |####### -1.5|############## |########################### -1.0|############################# |############################## -0.5|########################## |#################### 0.0|################### |############### +0.5|########## |########## +1.0|###### |#### +1.5|#### |### +2.0|#### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.42%