weatherless...................50.59926% sand..........................44.82856% offense.......................41.34093% hyperoffense..................29.02023% balance.......................20.08563% sandoffense...................13.95569% stall......................... 5.09892% semistall..................... 4.45429% sandstall..................... 3.65481% rain.......................... 2.52142% hail.......................... 2.05210% voltturn...................... 1.90760% dragmag....................... 1.89809% monotype...................... 1.31629% rainoffense................... 1.16167% choice........................ 1.03569% trickroom..................... 1.02046% multiweather.................. 0.40811% sun........................... 0.40677% tricksand..................... 0.35165% monowater..................... 0.20922% sunoffense.................... 0.18900% monofighting.................. 0.18235% monosteel..................... 0.14787% monobug....................... 0.12177% hailstall..................... 0.11823% monoice....................... 0.09816% monoground.................... 0.08046% monoflying.................... 0.07505% monodark...................... 0.07308% monofire...................... 0.07262% monoelectric.................. 0.07018% monopoison.................... 0.06240% monopsychic................... 0.06195% hailoffense................... 0.06169% mononormal.................... 0.05114% monorock...................... 0.04293% monodragon.................... 0.02579% gravity....................... 0.02568% monograss..................... 0.02017% monofairy..................... 0.01577% monoghost..................... 0.00623% trickhail..................... 0.00534% tailwind...................... 0.00255% rainstall..................... 0.00108% Stalliness (mean: -0.377) -2.0|### |######## -1.5|############### |############################# -1.0|############################## |############################## -0.5|######################### |################### 0.0|################## |############## +0.5|########## |########### +1.0|###### |#### +1.5|#### |### +2.0|#### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.42%