sand..........................57.86238% weatherless...................40.26185% offense.......................38.85838% hyperoffense..................32.83508% sandoffense...................21.14455% balance.......................15.68750% stall......................... 7.79033% sandstall..................... 5.27874% semistall..................... 4.82871% dragmag....................... 1.93486% voltturn...................... 1.64779% rain.......................... 1.22205% choice........................ 1.11960% hail.......................... 0.97687% rainoffense................... 0.56074% trickroom..................... 0.35577% multiweather.................. 0.34572% tricksand..................... 0.22463% monotype...................... 0.13859% hailstall..................... 0.06376% monosteel..................... 0.05364% monowater..................... 0.04744% hailoffense................... 0.03134% monofighting.................. 0.02874% sun........................... 0.02257% sunoffense.................... 0.01628% gravity....................... 0.01028% monopsychic................... 0.00410% monograss..................... 0.00170% monoflying.................... 0.00138% monorock...................... 0.00134% monoice....................... 0.00098% monodragon.................... 0.00042% monobug....................... 0.00019% monodark...................... 0.00003% monoghost..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% tailwind...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.371) -2.0|## |########## -1.5|################ |############################## -1.0|########################### |######################### -0.5|################## |################# 0.0|########### |####### +0.5|####### |########### +1.0|#### |#### +1.5|#### |#### +2.0|##### |### +2.5|#### more negative = more offensive, more positive = more stall one # = 0.48%