weatherless...................50.62710% offense.......................34.92390% balance.......................34.27993% sand..........................25.27733% hyperoffense..................19.88450% rain..........................18.00718% semistall..................... 7.90518% sun........................... 5.12195% dragmag....................... 4.56331% voltturn...................... 3.93126% stall......................... 3.00649% choice........................ 1.91403% monotype...................... 1.80885% hail.......................... 1.51614% rainstall..................... 1.00316% sandoffense................... 0.80173% sandstall..................... 0.70251% trickroom..................... 0.69457% rainoffense................... 0.66778% sunoffense.................... 0.58046% sunstall...................... 0.51894% multiweather.................. 0.50505% monodragon.................... 0.36316% monowater..................... 0.27981% hailoffense................... 0.27684% monobug....................... 0.15380% monofighting.................. 0.15380% monopsychic................... 0.13594% monosteel..................... 0.10121% monodark...................... 0.09922% monorock...................... 0.09724% monoghost..................... 0.08831% monograss..................... 0.07243% monoflying.................... 0.07243% mononormal.................... 0.06450% hailstall..................... 0.06053% tricksand..................... 0.05358% monoice....................... 0.05160% monoelectric.................. 0.04366% monoground.................... 0.03771% monopoison.................... 0.03671% monofire...................... 0.02778% gravity....................... 0.02282% trickrain..................... 0.02183% tricksun...................... 0.02183% trickhail..................... 0.01191% tailwind...................... 0.01091% monofairy..................... 0.01091% allweather.................... 0.00198% trapper....................... 0.00099% Stalliness (mean: -0.130) -2.0|######## |####### -1.5|############### |################## -1.0|################## |###################### -0.5|########################## |########################### 0.0|############################## |############################ +0.5|########################## |###################### +1.0|############## |############# +1.5|### |## +2.0|## |# +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.35%