weatherless...................48.63681% balance.......................34.21431% offense.......................33.68901% sand..........................26.58520% hyperoffense..................20.75433% rain..........................18.87229% semistall..................... 8.22611% dragmag....................... 5.02244% sun........................... 4.81006% voltturn...................... 4.19461% stall......................... 3.11624% choice........................ 2.11504% hail.......................... 1.61206% monotype...................... 1.55932% rainstall..................... 1.02049% sandoffense................... 0.75250% sandstall..................... 0.73834% trickroom..................... 0.70238% rainoffense................... 0.66784% sunstall...................... 0.57473% sunoffense.................... 0.49611% multiweather.................. 0.47637% monodragon.................... 0.35421% hailoffense................... 0.29488% monowater..................... 0.29297% monofighting.................. 0.14895% monopsychic................... 0.10471% monobug....................... 0.09967% monosteel..................... 0.08103% monorock...................... 0.08050% monodark...................... 0.07889% hailstall..................... 0.07381% monoghost..................... 0.07039% tricksand..................... 0.06132% monoflying.................... 0.05584% monograss..................... 0.04655% monoice....................... 0.04210% mononormal.................... 0.03929% monoelectric.................. 0.03469% monoground.................... 0.03025% monopoison.................... 0.02442% monofire...................... 0.02225% gravity....................... 0.02095% tricksun...................... 0.01902% trickrain..................... 0.01595% trickhail..................... 0.01351% tailwind...................... 0.01101% monofairy..................... 0.00681% allweather.................... 0.00188% trapper....................... 0.00070% Stalliness (mean: -0.135) -2.0|######### |####### -1.5|################ |################### -1.0|################## |###################### -0.5|########################## |########################## 0.0|############################## |############################# +0.5|########################### |####################### +1.0|############## |############## +1.5|### |## +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.34%