weatherless...................40.65516% balance.......................33.08585% sand..........................32.38765% offense.......................26.98812% hyperoffense..................26.88577% rain..........................21.28689% semistall..................... 9.33682% dragmag....................... 6.41892% voltturn...................... 4.85917% stall......................... 3.70344% sun........................... 3.38892% hail.......................... 2.44080% choice........................ 2.37481% sunstall...................... 1.28434% trickroom..................... 0.89837% sandstall..................... 0.83294% sandoffense................... 0.81769% rainstall..................... 0.74496% monotype...................... 0.70537% rainoffense................... 0.40829% hailoffense................... 0.38003% monofighting.................. 0.29499% monodragon.................... 0.18219% hailstall..................... 0.17233% multiweather.................. 0.15907% monowater..................... 0.11220% sunoffense.................... 0.07560% monopsychic................... 0.06643% tailwind...................... 0.02896% tricksand..................... 0.02698% monoghost..................... 0.01601% monoelectric.................. 0.01095% trickhail..................... 0.00941% monorock...................... 0.00869% tricksun...................... 0.00674% monobug....................... 0.00360% monosteel..................... 0.00353% monodark...................... 0.00299% monoflying.................... 0.00288% monoice....................... 0.00105% monoground.................... 0.00054% monograss..................... 0.00045% monopoison.................... 0.00026% mononormal.................... 0.00012% monofairy..................... 0.00002% trickrain..................... 0.00001% gravity....................... 0.00000% allweather.................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.213) -2.0|################## |############ -1.5|###################### |################# -1.0|################## |######################### -0.5|################ |##################### 0.0|####################### |############################ +0.5|############################## |################### +1.0|############### |################## +1.5|### |### +2.0|## |# +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.34%