sand..........................36.71411% balance.......................35.37451% weatherless...................34.50295% hyperoffense..................26.45676% offense.......................25.17013% rain..........................22.30312% semistall.....................10.60982% voltturn...................... 5.96133% hail.......................... 4.84463% dragmag....................... 4.74229% stall......................... 2.38877% sun........................... 1.83487% choice........................ 1.42870% hailoffense................... 1.10879% sandstall..................... 0.79258% rainoffense................... 0.70900% rainstall..................... 0.46197% sunstall...................... 0.33739% sandoffense................... 0.29216% monotype...................... 0.28607% multiweather.................. 0.19966% monofighting.................. 0.19895% hailstall..................... 0.07378% sunoffense.................... 0.05246% monowater..................... 0.03935% monodragon.................... 0.03270% tailwind...................... 0.01992% trickroom..................... 0.01530% monopsychic................... 0.00640% monoghost..................... 0.00425% monorock...................... 0.00191% monoelectric.................. 0.00162% trickhail..................... 0.00102% tricksun...................... 0.00082% monosteel..................... 0.00052% monobug....................... 0.00023% monodark...................... 0.00009% monoflying.................... 0.00008% monograss..................... 0.00003% tricksand..................... 0.00001% monoground.................... 0.00001% mononormal.................... 0.00000% monopoison.................... 0.00000% monoice....................... 0.00000% monofairy..................... 0.00000% trickrain..................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.217) -2.0|########################## |###### -1.5|################## |############ -1.0|######## |############### -0.5|######### |########################## 0.0|##################### |##################### +0.5|############################## |############## +1.0|############### |################### +1.5|## |## +2.0|# | +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%