weatherless...................80.32031% balance.......................43.68421% offense.......................31.25842% sand..........................16.78384% hyperoffense..................12.93363% semistall..................... 7.28259% voltturn...................... 6.91639% stall......................... 4.84115% sun........................... 4.63021% multiweather.................. 3.31098% rain.......................... 1.21075% sandoffense................... 1.02903% monotype...................... 0.77790% dragmag....................... 0.60609% monobug....................... 0.54627% hail.......................... 0.36586% trickroom..................... 0.32453% choice........................ 0.25178% trickhail..................... 0.12737% sunoffense.................... 0.11713% sandstall..................... 0.10070% monowater..................... 0.08275% rainoffense................... 0.06990% tailwind...................... 0.06936% rainstall..................... 0.03671% monoflying.................... 0.03329% monofire...................... 0.03097% monopoison.................... 0.02326% monofighting.................. 0.01258% monograss..................... 0.01247% mononormal.................... 0.00863% monoice....................... 0.00817% tricksand..................... 0.00785% monodark...................... 0.00560% monoelectric.................. 0.00557% monoghost..................... 0.00371% sunstall...................... 0.00291% monosteel..................... 0.00276% monoground.................... 0.00107% monodragon.................... 0.00059% monopsychic................... 0.00019% monorock...................... 0.00003% tricksun...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.085) -2.0|## |#### -1.5|######## |########## -1.0|########### |############ -0.5|############## |######################## 0.0|############################## |######################## +0.5|######################## |########################### +1.0|###### |######## +1.5|###### |## +2.0|## |##### +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%