weatherless...................77.24589% balance.......................43.54452% offense.......................30.72754% sand..........................21.01138% hyperoffense..................12.96897% semistall..................... 8.06195% voltturn...................... 6.06441% stall......................... 4.69702% sun........................... 3.55831% multiweather.................. 2.74546% dragmag....................... 1.15236% sandoffense................... 0.65847% hail.......................... 0.61307% trickroom..................... 0.50068% trickhail..................... 0.36778% rain.......................... 0.31681% choice........................ 0.18673% sandstall..................... 0.13155% tailwind...................... 0.08962% monotype...................... 0.04516% sunoffense.................... 0.01438% rainoffense................... 0.01421% monowater..................... 0.01289% monofire...................... 0.01270% rainstall..................... 0.01153% monobug....................... 0.00642% monoflying.................... 0.00523% monoelectric.................. 0.00187% monopoison.................... 0.00184% monograss..................... 0.00164% monosteel..................... 0.00090% mononormal.................... 0.00064% monodark...................... 0.00063% tricksand..................... 0.00043% sunstall...................... 0.00033% monoghost..................... 0.00028% monofighting.................. 0.00006% monoice....................... 0.00003% monodragon.................... 0.00001% monoground.................... 0.00000% monorock...................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.112) -2.0|# |### -1.5|####### |########## -1.0|######### |####### -0.5|######## |############################## 0.0|#################### |##################### +0.5|########################## |####################### +1.0|###### |####### +1.5|####### |#### +2.0|## |# +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.52%