weatherless...................97.82075% offense.......................69.48608% hyperoffense..................16.64949% balance.......................13.65729% voltturn...................... 7.41912% batonpass..................... 2.55775% dragmag....................... 1.25380% sand.......................... 1.19205% sandoffense................... 1.18865% rain.......................... 0.80855% choice........................ 0.43907% monotype...................... 0.26381% semistall..................... 0.20400% sun........................... 0.18012% monoelectric.................. 0.09273% monopsychic................... 0.07142% monobug....................... 0.07067% trapper....................... 0.02418% rainoffense................... 0.01585% monoghost..................... 0.01332% sunoffense.................... 0.01282% monodragon.................... 0.00745% monopoison.................... 0.00616% monoice....................... 0.00607% monoground.................... 0.00374% stall......................... 0.00315% mononormal.................... 0.00313% monowater..................... 0.00234% multiweather.................. 0.00159% monoflying.................... 0.00142% monodark...................... 0.00106% monofairy..................... 0.00035% hail.......................... 0.00015% hailoffense................... 0.00011% monofire...................... 0.00011% monosteel..................... 0.00001% monofighting.................. 0.00000% trickroom..................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% fear.......................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.551) | -3.0| |## -2.0|## |####### -1.0|################ |############################## 0.0|################# |#### +1.0|## | +2.0| | more negative = more offensive, more positive = more stall one # = 1.25%