weatherless...................68.83959% offense.......................50.27728% hyperoffense..................24.31933% balance.......................20.99932% sun...........................18.49250% rain..........................13.49205% monotype...................... 7.76461% multiweather.................. 7.19878% batonpass..................... 6.49077% sand.......................... 4.09075% semistall..................... 2.80566% sunoffense.................... 2.44763% hail.......................... 2.44602% mononormal.................... 1.73255% stall......................... 1.59841% rainoffense................... 1.35104% voltturn...................... 1.11461% monoflying.................... 0.96857% monobug....................... 0.74243% monowater..................... 0.55714% monopsychic................... 0.53430% dragmag....................... 0.50921% monoghost..................... 0.50246% sandoffense................... 0.46739% monoelectric.................. 0.44777% monofighting.................. 0.44713% trapper....................... 0.41368% monodark...................... 0.39566% monosteel..................... 0.39116% choice........................ 0.37443% monofairy..................... 0.36928% monodragon.................... 0.36542% monograss..................... 0.36028% hailoffense................... 0.33519% monofire...................... 0.28919% monoice....................... 0.26538% monoground.................... 0.25863% monorock...................... 0.23289% trickroom..................... 0.17821% monopoison.................... 0.16727% tailwind...................... 0.12127% sandstall..................... 0.09007% sunstall...................... 0.07270% tricksand..................... 0.05147% rainstall..................... 0.03731% tricksun...................... 0.02670% trickrain..................... 0.02316% allweather.................... 0.01480% hailstall..................... 0.00901% trickhail..................... 0.00869% gravity....................... 0.00547% swagplay...................... 0.00450% Stalliness (mean: -0.450) | -3.0| |# -2.0|## |########### -1.0|########################## |############################## 0.0|###################### |############ +1.0|#### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.89%