sun...........................56.83647% offense.......................38.08723% weatherless...................31.73601% balance.......................27.14896% hyperoffense..................24.01589% rain..........................21.68604% multiweather..................13.89894% sunoffense.................... 9.57216% semistall..................... 6.80550% batonpass..................... 4.52229% stall......................... 3.94242% sand.......................... 3.77124% rainoffense................... 2.12190% sandstall..................... 0.79897% monotype...................... 0.52336% voltturn...................... 0.29118% sunstall...................... 0.26624% trickroom..................... 0.26025% tricksun...................... 0.25511% choice........................ 0.15162% monoflying.................... 0.13747% hail.......................... 0.12132% rainstall..................... 0.10947% dragmag....................... 0.09962% sandoffense................... 0.07418% monopsychic................... 0.06822% monowater..................... 0.05775% monofairy..................... 0.05172% monobug....................... 0.04969% tailwind...................... 0.04788% gravity....................... 0.04245% mononormal.................... 0.04146% monoelectric.................. 0.03858% hailoffense................... 0.03644% monograss..................... 0.03274% monoghost..................... 0.03242% monodragon.................... 0.02842% monoground.................... 0.01097% monodark...................... 0.00982% monosteel..................... 0.00966% monofire...................... 0.00825% monopoison.................... 0.00606% trapper....................... 0.00568% monoice....................... 0.00505% monofighting.................. 0.00291% trickrain..................... 0.00260% tricksand..................... 0.00020% trickhail..................... 0.00017% monorock...................... 0.00015% allweather.................... 0.00010% hailstall..................... 0.00009% swagplay...................... 0.00000% Stalliness (mean: -0.228) | -3.0| |# -2.0|### |################### -1.0|############################## |############################## 0.0|########################## |#################### +1.0|############### |##### +2.0|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.65%