weatherless...................80.19949% offense.......................41.18525% balance.......................29.92296% hyperoffense..................12.66778% semistall.....................11.34043% sun...........................10.13843% voltturn......................10.09683% rain.......................... 8.85913% stall......................... 4.88359% monotype...................... 3.67626% multiweather.................. 2.15511% sand.......................... 1.62714% batonpass..................... 1.59987% hail.......................... 1.53580% monoghost..................... 1.19814% sunoffense.................... 0.86487% monobug....................... 0.80117% monopsychic................... 0.57962% rainoffense................... 0.52988% choice........................ 0.43772% mononormal.................... 0.43751% monopoison.................... 0.41389% monoice....................... 0.22894% monowater..................... 0.20328% monodark...................... 0.19127% monosteel..................... 0.18001% monoflying.................... 0.16454% monorock...................... 0.15217% monoelectric.................. 0.12878% monoground.................... 0.12392% monofighting.................. 0.12392% rainstall..................... 0.10333% monograss..................... 0.10333% monodragon.................... 0.09782% monofire...................... 0.09694% dragmag....................... 0.08916% hailoffense................... 0.08298% sunstall...................... 0.08018% monofairy..................... 0.07857% sandoffense................... 0.05747% tailwind...................... 0.04959% trickroom..................... 0.03658% trickrain..................... 0.02906% trapper....................... 0.02785% allweather.................... 0.01336% sandstall..................... 0.00250% Stalliness (mean: -0.013) -3.0| |# -2.0|### |####### -1.0|############### |############################## 0.0|######################### |##################### +1.0|############### |####### +2.0|#### |# more negative = more offensive, more positive = more stall one # = 0.78%