weatherless...................81.57003% voltturn......................33.64014% balance.......................31.05330% semistall.....................29.32622% offense.......................19.32438% sun...........................14.34928% stall.........................13.54403% hyperoffense.................. 6.75207% sunoffense.................... 5.05685% rain.......................... 2.03692% sand.......................... 1.79950% hail.......................... 1.33510% multiweather.................. 1.09083% rainoffense................... 0.39696% choice........................ 0.24806% rainstall..................... 0.05386% sunstall...................... 0.02018% batonpass..................... 0.01744% sandoffense................... 0.01485% monotype...................... 0.00316% monorock...................... 0.00208% dragmag....................... 0.00072% monoelectric.................. 0.00042% monodark...................... 0.00040% mononormal.................... 0.00014% monopsychic................... 0.00007% monobug....................... 0.00004% monoghost..................... 0.00004% monodragon.................... 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% monowater..................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% trickroom..................... 0.00000% trickrain..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.647) -3.0| | -2.0| |# -1.0|############ |############### 0.0|############## |############### +1.0|####################### |############################## +2.0|############## | more negative = more offensive, more positive = more stall one # = 0.80%