offense.......................60.18288% weatherless...................53.99718% sun...........................32.31023% balance.......................20.79271% rain..........................14.71458% hyperoffense..................14.19351% multiweather..................11.60492% sand.......................... 8.59948% monotype...................... 3.19034% semistall..................... 2.66590% hail.......................... 2.61884% sunoffense.................... 2.61212% stall......................... 2.16500% sunstall...................... 1.06233% voltturn...................... 0.59168% sandoffense................... 0.58831% rainoffense................... 0.46729% monosteel..................... 0.40005% monopsychic................... 0.38661% monodragon.................... 0.30929% trickroom..................... 0.29584% hailoffense................... 0.26558% monoflying.................... 0.24541% monofire...................... 0.23869% monofairy..................... 0.22860% monowater..................... 0.22524% monodark...................... 0.20507% monoground.................... 0.19162% dragmag....................... 0.18490% monopoison.................... 0.18154% mononormal.................... 0.17818% monoelectric.................. 0.17145% monobug....................... 0.16137% monoghost..................... 0.16137% monofighting.................. 0.12439% sandstall..................... 0.11094% monograss..................... 0.09413% monoice....................... 0.08741% monorock...................... 0.06387% choice........................ 0.05043% tailwind...................... 0.02689% tricksand..................... 0.01345% rainstall..................... 0.01009% hailstall..................... 0.00336% tricksun...................... 0.00336% Stalliness (mean: -0.328) -2.0|# |## -1.5|##### |########### -1.0|################## |######################### -0.5|############################## |########################### 0.0|######################## |############# +0.5|######## |#### +1.0|### |## +1.5|## |# +2.0|# | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.56%