offense.......................58.45389% weatherless...................51.54478% sun...........................35.00917% balance.......................21.44400% rain..........................15.19918% hyperoffense..................14.20999% multiweather..................11.86065% sand.......................... 8.26161% semistall..................... 3.24051% sunoffense.................... 2.79389% monotype...................... 2.78855% stall......................... 2.65162% hail.......................... 2.52086% sunstall...................... 1.35494% voltturn...................... 0.67895% sandoffense................... 0.62295% rainoffense................... 0.52327% monosteel..................... 0.40806% trickroom..................... 0.34886% monopsychic................... 0.33177% hailoffense................... 0.26449% monodragon.................... 0.25441% monofire...................... 0.20672% monofairy..................... 0.18288% monowater..................... 0.18219% monoground.................... 0.17782% monopoison.................... 0.17670% dragmag....................... 0.17050% monoflying.................... 0.16952% mononormal.................... 0.15090% monodark...................... 0.15043% sandstall..................... 0.14709% monoelectric.................. 0.14672% monoghost..................... 0.14332% monobug....................... 0.13251% monofighting.................. 0.11403% monograss..................... 0.09459% monoice....................... 0.08028% monorock...................... 0.04943% choice........................ 0.04191% tailwind...................... 0.02701% rainstall..................... 0.01196% tricksand..................... 0.00874% hailstall..................... 0.00236% tricksun...................... 0.00236% Stalliness (mean: -0.301) -2.0|# |## -1.5|##### |############ -1.0|################### |########################## -0.5|############################## |############################ 0.0|########################## |############## +0.5|######## |#### +1.0|### |## +1.5|### |## +2.0|# | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.53%