offense.......................48.59642% weatherless...................44.64042% sun...........................40.89468% rain..........................24.28781% hyperoffense..................22.63190% balance.......................22.39805% multiweather..................13.86408% sunoffense.................... 6.08393% semistall..................... 4.05576% sand.......................... 3.19721% monotype...................... 2.51962% rainoffense................... 2.38852% stall......................... 2.31787% hail.......................... 1.07533% dragmag....................... 0.48203% sunstall...................... 0.48094% monosteel..................... 0.46679% voltturn...................... 0.44760% trickroom..................... 0.37625% sandoffense................... 0.33447% monoghost..................... 0.31995% monowater..................... 0.24419% monopsychic................... 0.24171% choice........................ 0.23562% mononormal.................... 0.18626% monoflying.................... 0.17051% monofighting.................. 0.16634% hailoffense................... 0.16390% monodragon.................... 0.15413% monopoison.................... 0.12528% monodark...................... 0.12475% monofairy..................... 0.11039% sandstall..................... 0.10801% rainstall..................... 0.10294% monobug....................... 0.10289% tricksun...................... 0.09709% monoground.................... 0.07953% monofire...................... 0.07077% monoelectric.................. 0.04619% monorock...................... 0.04398% tailwind...................... 0.03788% monograss..................... 0.03511% trapper....................... 0.02875% trickrain..................... 0.02783% monoice....................... 0.02300% gravity....................... 0.01280% tricksand..................... 0.01134% hailstall..................... 0.00585% trickhail..................... 0.00218% Stalliness (mean: -0.361) -2.5| | -2.0|# |##### -1.5|########## |#################### -1.0|############################# |############################ -0.5|############################## |######################## 0.0|##################### |################ +0.5|########### |####### +1.0|######## |### +1.5|### |# +2.0| | +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%