weatherless...................89.03494% balance.......................51.57839% offense.......................28.37155% hyperoffense..................11.85144% sand.......................... 8.67231% semistall..................... 6.90647% voltturn...................... 3.63902% rain.......................... 2.19996% stall......................... 1.29215% monotype...................... 0.72508% monofire...................... 0.69585% trickroom..................... 0.21915% sandstall..................... 0.21722% sun........................... 0.09117% sunoffense.................... 0.02979% monoground.................... 0.02265% tailwind...................... 0.01689% choice........................ 0.01510% tricksand..................... 0.00844% dragmag....................... 0.00662% monoflying.................... 0.00658% hail.......................... 0.00163% hailoffense................... 0.00000% multiweather.................. 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.060) -2.0| |######### -1.5|## |##### -1.0|##### |##### -0.5|########### |############## 0.0|############### |############# +0.5|############################## |###################### +1.0|### |###### +1.5|#### |# +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.68%