weatherless...................81.17719% offense.......................49.69344% balance.......................33.18516% hyperoffense..................10.13948% rain.......................... 7.08155% sand.......................... 6.33814% monotype...................... 5.48743% semistall..................... 4.79001% sun........................... 3.92397% hail.......................... 3.05028% stall......................... 2.19191% monowater..................... 1.99264% multiweather.................. 1.54047% monopsychic................... 0.63611% sandoffense................... 0.45984% trickroom..................... 0.45218% mononormal.................... 0.42152% monoelectric.................. 0.41386% rainoffense................... 0.37554% monodragon.................... 0.36021% monoice....................... 0.33722% choice........................ 0.26058% sunoffense.................... 0.22992% monofire...................... 0.22992% monofairy..................... 0.18394% voltturn...................... 0.17627% monoground.................... 0.16861% monosteel..................... 0.16094% monorock...................... 0.13795% monoflying.................... 0.13795% monoghost..................... 0.13029% tailwind...................... 0.10730% hailstall..................... 0.07664% monofighting.................. 0.06898% hailoffense................... 0.06898% monograss..................... 0.06131% monopoison.................... 0.06131% batonpass..................... 0.06131% monobug....................... 0.05365% monodark...................... 0.05365% sandstall..................... 0.03832% rainstall..................... 0.02299% sunstall...................... 0.01533% tricksun...................... 0.01533% Stalliness (mean: -0.121) -2.0|# |## -1.5|### |######## -1.0|############## |################## -0.5|############################## |############################# 0.0|############################## |##################### +0.5|############## |########### +1.0|####### |### +1.5|### |# +2.0|# |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%