weatherless...................80.45774% offense.......................49.82616% balance.......................33.25541% hyperoffense..................10.15755% rain.......................... 7.32634% sand.......................... 6.65093% monotype...................... 5.35391% semistall..................... 4.63464% sun........................... 4.05712% hail.......................... 3.11791% stall......................... 2.12624% monowater..................... 2.02647% multiweather.................. 1.58435% monopsychic................... 0.60365% sandoffense................... 0.50334% trickroom..................... 0.47467% mononormal.................... 0.39245% monoelectric.................. 0.36662% rainoffense................... 0.34937% monoice....................... 0.33813% monodragon.................... 0.33697% monofire...................... 0.24782% sunoffense.................... 0.23446% choice........................ 0.22682% voltturn...................... 0.18194% monofairy..................... 0.17635% monoground.................... 0.17199% monorock...................... 0.14860% monosteel..................... 0.14577% monoflying.................... 0.12639% monoghost..................... 0.10855% tailwind...................... 0.09178% monopoison.................... 0.06676% hailstall..................... 0.06616% hailoffense................... 0.06079% monofighting.................. 0.06062% batonpass..................... 0.05892% monograss..................... 0.05137% monodark...................... 0.04703% monobug....................... 0.04589% sandstall..................... 0.03457% rainstall..................... 0.02021% tricksun...................... 0.01850% sunstall...................... 0.01473% Stalliness (mean: -0.127) -2.0|# |## -1.5|#### |######## -1.0|############## |################# -0.5|############################# |############################# 0.0|############################## |##################### +0.5|############# |########### +1.0|####### |### +1.5|### |# +2.0|# |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%