weatherless...................81.89558% balance.......................40.63030% semistall.....................22.18821% offense.......................14.41908% hyperoffense..................11.49700% stall.........................11.26541% rain.......................... 9.89106% sun........................... 7.32674% voltturn...................... 6.97661% monotype...................... 2.12555% batonpass..................... 1.65512% sand.......................... 1.46242% multiweather.................. 1.05940% rainstall..................... 0.92419% monowater..................... 0.80254% sunstall...................... 0.75835% hail.......................... 0.48370% choice........................ 0.46052% trickroom..................... 0.41848% monodark...................... 0.34511% monoelectric.................. 0.22943% rainoffense................... 0.17392% tricksun...................... 0.16427% monosteel..................... 0.14851% monofire...................... 0.14117% monofighting.................. 0.13438% dragmag....................... 0.11428% mononormal.................... 0.08121% hailoffense................... 0.06520% monoflying.................... 0.06412% monoghost..................... 0.05931% monodragon.................... 0.05388% trickrain..................... 0.03397% monoground.................... 0.03133% monorock...................... 0.02791% monoice....................... 0.02384% monopsychic................... 0.02164% hailstall..................... 0.02134% monofairy..................... 0.01497% monobug....................... 0.01358% tailwind...................... 0.00946% monograss..................... 0.00830% sunoffense.................... 0.00389% trapper....................... 0.00299% monopoison.................... 0.00001% sandstall..................... 0.00000% sandoffense................... 0.00000% fear.......................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.427) -2.0|########## |# -1.0|###### |######### 0.0|################ |########################## +1.0|############################## |################## +2.0|####### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.81%