weatherless...................82.47842% balance.......................45.92986% semistall.....................26.31455% hyperoffense..................12.70813% stall.........................10.54708% rain.......................... 8.77649% sun........................... 8.70608% voltturn...................... 6.93493% offense....................... 4.50039% sunstall...................... 1.55997% multiweather.................. 1.53676% batonpass..................... 1.53273% sand.......................... 1.15585% rainstall..................... 0.69133% hail.......................... 0.41992% hailoffense................... 0.25418% trickroom..................... 0.17288% monotype...................... 0.16719% monodark...................... 0.13109% choice........................ 0.08883% tricksun...................... 0.06781% trickrain..................... 0.06043% dragmag....................... 0.03920% monowater..................... 0.01958% rainoffense................... 0.01045% hailstall..................... 0.00958% monoelectric.................. 0.00629% monoghost..................... 0.00325% monofire...................... 0.00207% mononormal.................... 0.00121% monofairy..................... 0.00085% monosteel..................... 0.00085% monobug....................... 0.00074% monorock...................... 0.00073% tailwind...................... 0.00060% monopsychic................... 0.00045% monoflying.................... 0.00041% trapper....................... 0.00040% monograss..................... 0.00032% monoice....................... 0.00027% monodragon.................... 0.00017% monoground.................... 0.00013% sunoffense.................... 0.00005% monofighting.................. 0.00004% monopoison.................... 0.00000% sandstall..................... 0.00000% sandoffense................... 0.00000% fear.......................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.524) -2.0|########## | -1.0|## |## 0.0|###### |################### +1.0|############################## |############### +2.0|#### | +3.0|# | more negative = more offensive, more positive = more stall one # = 1.12%