weatherless...................60.10274% offense.......................47.97176% balance.......................32.81719% sand..........................20.30987% rain..........................19.46744% hyperoffense..................12.61629% multiweather.................. 5.73401% semistall..................... 4.27075% sun........................... 4.10867% stall......................... 2.32401% voltturn...................... 2.00809% rainoffense................... 1.83961% hail.......................... 1.79382% sandstall..................... 1.38726% monotype...................... 1.11256% sandoffense................... 0.73255% batonpass..................... 0.61168% trickroom..................... 0.55490% sunoffense.................... 0.53934% hailoffense................... 0.32598% monodark...................... 0.14743% monograss..................... 0.13369% mononormal.................... 0.12453% monowater..................... 0.09523% monopsychic................... 0.09523% monobug....................... 0.07783% sunstall...................... 0.07051% monoghost..................... 0.06868% monosteel..................... 0.06776% rainstall..................... 0.06135% monoelectric.................. 0.06044% dragmag....................... 0.05769% tricksun...................... 0.05403% monoice....................... 0.04670% monofire...................... 0.04670% tricksand..................... 0.04578% monofighting.................. 0.04487% trickrain..................... 0.03663% tailwind...................... 0.03296% monodragon.................... 0.03022% monofairy..................... 0.02381% monoflying.................... 0.02198% monoground.................... 0.02015% gravity....................... 0.01374% monopoison.................... 0.01190% monorock...................... 0.00275% Stalliness (mean: -0.162) |### -1.5|##### |########### -1.0|################### |######################## -0.5|############################## |######################### 0.0|####################### |####################### +0.5|################## |########### +1.0|######### |#### +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.47%