weatherless...................59.14317% offense.......................46.79918% balance.......................34.72248% sand..........................21.75603% rain..........................20.30376% hyperoffense..................11.30874% multiweather.................. 6.30177% semistall..................... 4.63615% sun........................... 3.57842% stall......................... 2.53345% voltturn...................... 2.05156% rainoffense................... 1.91370% sandstall..................... 1.64648% hail.......................... 1.55572% monotype...................... 0.70991% sandoffense................... 0.66783% batonpass..................... 0.46214% sunoffense.................... 0.42365% trickroom..................... 0.40385% hailoffense................... 0.25248% monodark...................... 0.09861% mononormal.................... 0.08571% monopsychic................... 0.08087% monograss..................... 0.08074% monowater..................... 0.05824% rainstall..................... 0.05470% tricksand..................... 0.05289% dragmag....................... 0.05026% monosteel..................... 0.04929% monoelectric.................. 0.04329% monoghost..................... 0.04199% tricksun...................... 0.04106% monobug....................... 0.04034% sunstall...................... 0.03143% monoice....................... 0.02840% trickrain..................... 0.02702% monofire...................... 0.02621% tailwind...................... 0.02231% monodragon.................... 0.01950% monofighting.................. 0.01529% monofairy..................... 0.01351% monoflying.................... 0.01337% monopoison.................... 0.00934% gravity....................... 0.00826% monoground.................... 0.00815% monorock...................... 0.00176% Stalliness (mean: -0.117) |## -1.5|#### |########## -1.0|################## |####################### -0.5|############################## |######################### 0.0|######################## |######################### +0.5|################### |############ +1.0|########## |#### +1.5|## |# +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.47%