weatherless...................58.39608% balance.......................43.18154% offense.......................40.29123% sand..........................26.92805% rain..........................20.42966% multiweather.................. 8.02331% hyperoffense.................. 7.08984% semistall..................... 6.27984% stall......................... 3.15756% sandstall..................... 2.40383% voltturn...................... 2.39256% rainoffense................... 1.61924% sun........................... 1.60686% hail.......................... 0.66266% batonpass..................... 0.21543% sandoffense................... 0.20649% sunoffense.................... 0.16760% trickroom..................... 0.08280% hailoffense................... 0.05686% tricksun...................... 0.04731% rainstall..................... 0.02816% dragmag....................... 0.02620% monotype...................... 0.00943% trickrain..................... 0.00806% tricksand..................... 0.00774% monobug....................... 0.00319% monoghost..................... 0.00191% sunstall...................... 0.00121% monodragon.................... 0.00068% monosteel..................... 0.00066% monofairy..................... 0.00064% mononormal.................... 0.00059% gravity....................... 0.00054% monopsychic................... 0.00043% monodark...................... 0.00038% monopoison.................... 0.00029% monoelectric.................. 0.00028% monograss..................... 0.00024% monorock...................... 0.00007% monowater..................... 0.00005% monoice....................... 0.00001% monoflying.................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.056) | -1.5|## |######## -1.0|############### |################# -0.5|############################ |####################### 0.0|######################### |############################## +0.5|########################## |############### +1.0|############# |###### +1.5|### |# +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%