weatherless...................51.05782% balance.......................48.61490% offense.......................35.45318% sand..........................27.58365% rain..........................26.28467% semistall..................... 7.64994% hyperoffense.................. 6.45705% multiweather.................. 5.46287% stall......................... 1.82493% sandstall..................... 1.27668% rainoffense................... 1.09057% batonpass..................... 0.65007% sun........................... 0.49966% voltturn...................... 0.30433% sunoffense.................... 0.12647% dragmag....................... 0.10429% trickroom..................... 0.08544% tricksun...................... 0.07019% hail.......................... 0.03706% sandoffense................... 0.02243% hailoffense................... 0.01709% rainstall..................... 0.01594% trickrain..................... 0.00488% monotype...................... 0.00426% monobug....................... 0.00276% mononormal.................... 0.00042% monosteel..................... 0.00032% monoghost..................... 0.00021% monofairy..................... 0.00017% monopoison.................... 0.00013% tricksand..................... 0.00010% monodragon.................... 0.00009% monoelectric.................. 0.00006% monodark...................... 0.00006% gravity....................... 0.00006% monorock...................... 0.00002% sunstall...................... 0.00001% monograss..................... 0.00001% monowater..................... 0.00000% monopsychic................... 0.00000% monoflying.................... 0.00000% monoice....................... 0.00000% monoground.................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.125) | -1.5|## |### -1.0|############# |############ -0.5|############### |#################### 0.0|###################### |############################## +0.5|############################## |############### +1.0|############ |######### +1.5|# | +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.54%