offense.......................47.62352% balance.......................47.12471% weatherless...................37.15332% sand..........................31.12379% sun...........................15.64964% rain..........................12.88568% trickroom..................... 5.30607% semistall..................... 3.95400% hail.......................... 3.85248% tricksand..................... 3.29104% tailwind...................... 1.67175% hyperoffense.................. 1.29741% tricksun...................... 0.74316% multiweather.................. 0.66490% voltturn...................... 0.53847% rainoffense................... 0.32043% monotype...................... 0.08587% monofire...................... 0.05548% sunoffense.................... 0.05471% hailoffense................... 0.03048% monorock...................... 0.02353% monobug....................... 0.00337% monowater..................... 0.00191% monofighting.................. 0.00100% stall......................... 0.00037% monoghost..................... 0.00034% monoground.................... 0.00023% sunstall...................... 0.00005% monodark...................... 0.00001% sandoffense................... 0.00000% swagplay...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% trickrain..................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.025) -1.5| |# -1.0|#### |######### -0.5|############# |########################### 0.0|############################## |################### +0.5|########## |#### +1.0|## |#### +1.5| more negative = more offensive, more positive = more stall one # = 0.80%