balance.......................52.41044% offense.......................47.08180% sand..........................46.19771% weatherless...................31.39033% sun...........................15.10503% rain.......................... 4.78983% hail.......................... 2.52078% tailwind...................... 2.23416% trickroom..................... 0.62234% hyperoffense.................. 0.36575% semistall..................... 0.14200% tricksun...................... 0.12894% tricksand..................... 0.08391% rainoffense................... 0.05737% hailoffense................... 0.00732% sunoffense.................... 0.00691% voltturn...................... 0.00476% multiweather.................. 0.00368% monotype...................... 0.00277% monofire...................... 0.00197% monorock...................... 0.00058% monobug....................... 0.00013% monowater..................... 0.00006% monoghost..................... 0.00001% stall......................... 0.00001% monofighting.................. 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% sandoffense................... 0.00000% swagplay...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% trickrain..................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.065) -1.5| | -1.0| |# -0.5|####### |################# 0.0|############################## |##### +0.5| |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.60%