weatherless...................97.50297% stall.........................26.37400% hyperoffense..................24.65145% offense.......................21.72288% balance.......................19.83842% voltturn......................12.70657% semistall..................... 7.41326% sand.......................... 2.08759% choice........................ 0.45250% sandstall..................... 0.42611% dragmag....................... 0.36176% sandoffense................... 0.31313% trickroom..................... 0.20174% sun........................... 0.19705% rain.......................... 0.11987% monotype...................... 0.10472% hail.......................... 0.10242% monowater..................... 0.09366% sunoffense.................... 0.07542% rainoffense................... 0.03775% tricksun...................... 0.01027% multiweather.................. 0.00806% monodark...................... 0.00620% monograss..................... 0.00247% monofighting.................. 0.00099% monoelectric.................. 0.00077% mononormal.................... 0.00033% monofairy..................... 0.00019% monosteel..................... 0.00005% tailwind...................... 0.00003% monodragon.................... 0.00003% monoground.................... 0.00002% monoice....................... 0.00001% hailoffense................... 0.00001% monoflying.................... 0.00001% monobug....................... 0.00001% trickhail..................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% gravity....................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.240) |##################### -2.0|#### |## -1.5|###### |########## -1.0|######## |##### -0.5|################ |###### 0.0|######### |############# +0.5|########## |###### +1.0|###### |########### +1.5| | +2.0|############################## |# +2.5|## |##### more negative = more offensive, more positive = more stall one # = 0.56%