balance.......................91.09201% weatherless...................89.70058% sand.......................... 9.71766% offense....................... 4.82856% voltturn...................... 3.86962% hyperoffense.................. 1.98211% semistall..................... 1.85520% sun........................... 0.57925% stall......................... 0.24212% trickroom..................... 0.01117% rain.......................... 0.00246% rainoffense................... 0.00119% hail.......................... 0.00005% hailoffense................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monotype...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.441) -2.0| | -1.5| |# -1.0| |# -0.5|# | 0.0|## |#### +0.5|############################## |### +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 2.31%