weatherless...................68.64867% offense.......................46.46172% balance.......................39.94119% rain.......................... 9.25973% hail.......................... 8.10111% sand.......................... 7.99242% hyperoffense.................. 7.32815% sun........................... 6.53340% trickroom..................... 5.58610% monotype...................... 3.99687% semistall..................... 3.75123% stall......................... 2.51771% tailwind...................... 1.87511% monoice....................... 1.27033% choice........................ 0.80572% voltturn...................... 0.69548% sunoffense.................... 0.56690% tricksand..................... 0.56204% multiweather.................. 0.53297% trickhail..................... 0.40596% monoghost..................... 0.34983% hailoffense................... 0.34283% monowater..................... 0.29268% monosteel..................... 0.28553% monoflying.................... 0.27851% batonpass..................... 0.27227% monopsychic................... 0.26570% rainoffense................... 0.23601% monobug....................... 0.21819% sandstall..................... 0.20723% rainstall..................... 0.20702% monoelectric.................. 0.18932% monofairy..................... 0.16347% monopoison.................... 0.15901% monograss..................... 0.12454% trickrain..................... 0.11907% dragmag....................... 0.11484% monodragon.................... 0.10825% mononormal.................... 0.10374% monodark...................... 0.09011% sandoffense................... 0.08983% hailstall..................... 0.06783% monofire...................... 0.04047% gravity....................... 0.04019% monorock...................... 0.03775% monoground.................... 0.01660% sunstall...................... 0.01592% trapper....................... 0.00417% monofighting.................. 0.00282% Stalliness (mean: -0.029) -1.5|##### |##### -1.0|############ |################ -0.5|########################### |########################## 0.0|############################## |########################## +0.5|################### |################# +1.0|###### |#### +1.5|# |# +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%