weatherless...................75.25058% offense.......................42.10445% balance.......................34.69005% hail..........................15.32357% hyperoffense..................12.29500% sand.......................... 8.17298% voltturn...................... 7.39053% monotype...................... 5.97918% semistall..................... 5.68107% stall......................... 5.22943% monoice....................... 3.84872% multiweather.................. 2.70679% sun........................... 2.05863% trickroom..................... 1.97205% rain.......................... 1.90102% choice........................ 1.72393% hailoffense................... 1.26951% mononormal.................... 1.04419% monorock...................... 0.65496% sandoffense................... 0.57206% sunoffense.................... 0.33123% hailstall..................... 0.18781% monobug....................... 0.14232% monodragon.................... 0.11912% monoelectric.................. 0.07964% monograss..................... 0.07378% tricksun...................... 0.02997% monofighting.................. 0.01441% rainstall..................... 0.00461% monopsychic................... 0.00203% sunstall...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.051) -2.0|# |#### -1.5|## |####### -1.0|########## |############################## -0.5|################### |################### 0.0|################# |################### +0.5|############### |########### +1.0|########### |##### +1.5|## |## +2.0|##### |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%