weatherless...................77.41955% offense.......................49.72382% balance.......................29.71902% hyperoffense..................15.31580% sun........................... 9.99640% sand.......................... 8.44741% semistall..................... 3.92651% monotype...................... 3.76441% rain.......................... 3.48823% voltturn...................... 3.23007% hail.......................... 2.79179% monodragon.................... 1.96926% multiweather.................. 1.88521% stall......................... 1.31484% sunoffense.................... 1.10471% sandoffense................... 0.60038% trickroom..................... 0.53434% hailoffense................... 0.50432% choice........................ 0.45629% monoflying.................... 0.39625% monosteel..................... 0.27017% monobug....................... 0.22815% monowater..................... 0.22214% monopsychic................... 0.21614% rainoffense................... 0.18012% monoghost..................... 0.18012% sunstall...................... 0.16811% sandstall..................... 0.16811% dragmag....................... 0.13208% monofighting.................. 0.11407% monofire...................... 0.11407% monodark...................... 0.10207% monorock...................... 0.09006% monoelectric.................. 0.08405% monofairy..................... 0.07205% mononormal.................... 0.07205% monopoison.................... 0.06004% monograss..................... 0.04803% monoice....................... 0.04803% tailwind...................... 0.03602% monoground.................... 0.03602% trickhail..................... 0.03002% tricksun...................... 0.03002% rainstall..................... 0.01201% tricksand..................... 0.00600% Stalliness (mean: -0.250) -2.0|# |## -1.5|###### |############## -1.0|#################### |############################ -0.5|############################## |########################## 0.0|####################### |################# +0.5|################### |############ +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%