weatherless...................78.36542% offense.......................47.61052% balance.......................31.69382% hyperoffense..................15.03202% sun........................... 9.70123% sand.......................... 8.02864% semistall..................... 4.27827% monotype...................... 3.74982% voltturn...................... 3.65688% rain.......................... 3.62368% hail.......................... 2.45237% monodragon.................... 2.16434% multiweather.................. 1.84692% stall......................... 1.38537% sunoffense.................... 0.95248% trickroom..................... 0.55417% sandoffense................... 0.51160% monoflying.................... 0.39066% choice........................ 0.37473% hailoffense................... 0.37313% monosteel..................... 0.22107% sandstall..................... 0.20612% monowater..................... 0.19738% monobug....................... 0.19449% sunstall...................... 0.18115% rainoffense................... 0.17899% monopsychic................... 0.17014% monoghost..................... 0.13475% dragmag....................... 0.11187% monoelectric.................. 0.08632% monodark...................... 0.08367% monofighting.................. 0.08329% monofire...................... 0.08173% monorock...................... 0.07579% mononormal.................... 0.05575% monopoison.................... 0.05460% monofairy..................... 0.05372% monograss..................... 0.03705% monoice....................... 0.03120% tailwind...................... 0.03032% monoground.................... 0.02788% trickhail..................... 0.02658% tricksun...................... 0.02658% rainstall..................... 0.00834% tricksand..................... 0.00704% Stalliness (mean: -0.219) -2.0|# |## -1.5|###### |############### -1.0|#################### |############################ -0.5|############################## |########################## 0.0|######################## |################## +0.5|###################### |############# +1.0|####### |##### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%