weatherless...................73.50562% balance.......................42.53182% offense.......................34.44392% sun...........................17.28340% hyperoffense..................13.88554% sand.......................... 8.40843% voltturn...................... 6.24520% semistall..................... 5.81815% stall......................... 3.32057% monotype...................... 1.65979% sandstall..................... 1.43104% monoflying.................... 1.30297% rain.......................... 1.29381% multiweather.................. 0.50092% rainoffense................... 0.34368% sunoffense.................... 0.22311% hail.......................... 0.21682% monoelectric.................. 0.10194% monosteel..................... 0.09440% monowater..................... 0.07325% monodragon.................... 0.05857% sunstall...................... 0.03001% monobug....................... 0.02228% trickroom..................... 0.00810% monofighting.................. 0.00543% monorock...................... 0.00094% sandoffense................... 0.00077% choice........................ 0.00062% hailoffense................... 0.00002% monoghost..................... 0.00001% dragmag....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.006) -2.0| | -1.5|## |################### -1.0|#### |############# -0.5|############################ |######### 0.0|############## |########### +0.5|############################## |############## +1.0|############ |### +1.5|#### |## +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.60%