weatherless...................70.17086% offense.......................37.50103% balance.......................33.66160% voltturn......................12.31161% sand..........................12.07981% stall.........................10.96958% sun...........................10.92827% hyperoffense.................. 9.19883% semistall..................... 8.66896% rain.......................... 7.13036% trickroom..................... 2.31100% multiweather.................. 1.69254% hail.......................... 1.41277% sunoffense.................... 1.11097% sandstall..................... 0.96736% monotype...................... 0.57814% sandoffense................... 0.47884% choice........................ 0.33127% dragmag....................... 0.30309% monofire...................... 0.24322% hailoffense................... 0.12770% rainoffense................... 0.11548% monobug....................... 0.08097% sunstall...................... 0.07931% tricksun...................... 0.07119% monopoison.................... 0.06513% trapper....................... 0.05667% rainstall..................... 0.03485% monodark...................... 0.02799% gravity....................... 0.02620% monofairy..................... 0.02254% mononormal.................... 0.02106% monosteel..................... 0.02064% monoghost..................... 0.02061% monowater..................... 0.01743% monoelectric.................. 0.01737% monofighting.................. 0.01070% hailstall..................... 0.00978% allweather.................... 0.00724% monograss..................... 0.00721% tailwind...................... 0.00684% monoflying.................... 0.00651% trickhail..................... 0.00609% monoice....................... 0.00511% monodragon.................... 0.00368% monopsychic................... 0.00367% monorock...................... 0.00298% monoground.................... 0.00177% tricksand..................... 0.00141% trickrain..................... 0.00002% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.238) -2.0|# |####### -1.0|########### |########################## 0.0|############################## |####################### +1.0|########### |######## +2.0|### |###### +3.0|### more negative = more offensive, more positive = more stall one # = 0.77%