weatherless...................86.32954% offense.......................42.50181% balance.......................33.59545% hyperoffense..................15.67868% voltturn...................... 9.36366% sand.......................... 8.43939% semistall..................... 5.62545% hail.......................... 2.78490% stall......................... 2.59860% trickroom..................... 1.79773% sun........................... 1.73966% monotype...................... 1.61142% rain.......................... 0.75006% choice........................ 0.58069% sandstall..................... 0.57343% monobug....................... 0.38229% sunoffense.................... 0.22744% monograss..................... 0.18389% mononormal.................... 0.18147% sandoffense................... 0.17905% hailoffense................... 0.16453% monowater..................... 0.13308% monoflying.................... 0.12824% monoice....................... 0.12340% monorock...................... 0.11614% trickhail..................... 0.10888% tricksun...................... 0.09678% monopoison.................... 0.09194% sunstall...................... 0.08710% monopsychic................... 0.07743% monodark...................... 0.07743% rainoffense................... 0.06775% monoground.................... 0.05565% tailwind...................... 0.04839% monoghost..................... 0.04597% multiweather.................. 0.04355% monosteel..................... 0.04355% dragmag....................... 0.03871% monoelectric.................. 0.03871% monodragon.................... 0.02903% monofighting.................. 0.02662% monofire...................... 0.01936% tricksand..................... 0.01694% monofairy..................... 0.01210% hailstall..................... 0.00968% Stalliness (mean: -0.156) |# -2.0|## |#### -1.5|######### |############# -1.0|#################### |###################### -0.5|########################### |############################## 0.0|############################## |########################### +0.5|####################### |########### +1.0|########## |###### +1.5|## |# +2.0|# |# +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.41%