weatherless...................73.75818% offense.......................41.36091% balance.......................31.96545% hyperoffense..................15.65283% voltturn......................12.42892% sand.......................... 9.17552% rain.......................... 8.03025% hail.......................... 6.67847% semistall..................... 5.81214% stall......................... 5.20867% choice........................ 3.15685% sun........................... 3.15149% trickroom..................... 1.98745% hailoffense................... 1.41079% monotype...................... 1.34642% sunoffense.................... 0.86364% sandstall..................... 0.72954% sandoffense................... 0.71612% multiweather.................. 0.68126% rainoffense................... 0.57397% tricksun...................... 0.34331% dragmag....................... 0.28162% monowater..................... 0.17702% monobug....................... 0.15288% monofire...................... 0.14215% monodark...................... 0.12338% monoflying.................... 0.11265% monoelectric.................. 0.10997% monodragon.................... 0.10997% monorock...................... 0.08851% gravity....................... 0.08583% monopoison.................... 0.07510% monofairy..................... 0.07242% rainstall..................... 0.06974% monosteel..................... 0.06437% monopsychic................... 0.06169% mononormal.................... 0.05632% monoice....................... 0.05096% monofighting.................. 0.04560% monoghost..................... 0.04023% monograss..................... 0.03487% tricksand..................... 0.03487% trapper....................... 0.01877% tailwind...................... 0.01073% monoground.................... 0.01073% trickrain..................... 0.00536% trickhail..................... 0.00536% hailstall..................... 0.00536% sunstall...................... 0.00268% Stalliness (mean: -0.072) -2.0|## |########## -1.0|################# |########################### 0.0|############################## |################### +1.0|########## |#### +2.0|### |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.80%