weatherless...................73.55157% offense.......................41.02562% balance.......................32.21979% hyperoffense..................15.61814% voltturn......................12.80767% sand.......................... 8.94598% rain.......................... 8.01607% hail.......................... 6.99141% semistall..................... 5.82937% stall......................... 5.30707% choice........................ 3.25868% sun........................... 3.18061% trickroom..................... 2.09709% hailoffense................... 1.48112% monotype...................... 1.13688% sunoffense.................... 0.93265% sandstall..................... 0.77277% sandoffense................... 0.66961% multiweather.................. 0.58728% rainoffense................... 0.53409% tricksun...................... 0.34504% dragmag....................... 0.31678% monowater..................... 0.15729% monofire...................... 0.14401% monobug....................... 0.11668% monodark...................... 0.09853% monoelectric.................. 0.09688% gravity....................... 0.08912% monoflying.................... 0.08723% monodragon.................... 0.08335% monopoison.................... 0.07001% rainstall..................... 0.06508% monorock...................... 0.05400% monosteel..................... 0.05278% monopsychic................... 0.05169% monofairy..................... 0.05104% mononormal.................... 0.04838% monoice....................... 0.04113% monofighting.................. 0.03694% monoghost..................... 0.03622% tricksand..................... 0.03395% monograss..................... 0.02582% tailwind...................... 0.01258% trapper....................... 0.01254% monoground.................... 0.00694% trickrain..................... 0.00502% hailstall..................... 0.00502% trickhail..................... 0.00456% sunstall...................... 0.00187% Stalliness (mean: -0.064) -2.0|## |########## -1.0|################ |########################## 0.0|############################## |################### +1.0|########## |##### +2.0|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.80%