weatherless...................48.48086% rain..........................35.14899% hyperoffense..................30.58964% balance.......................22.74639% semistall.....................19.87835% offense.......................18.22428% sun...........................17.21790% trickroom.....................13.95262% voltturn......................12.52714% stall......................... 8.56134% multiweather.................. 2.28036% rainoffense................... 1.86504% monotype...................... 1.41390% monoelectric.................. 1.41232% hail.......................... 0.98819% sand.......................... 0.46071% sandoffense................... 0.25127% monodragon.................... 0.00158% rainstall..................... 0.00062% monobug....................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% choice........................ 0.00000% monoice....................... 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.091) -2.0|##################### |#### -1.5|################### | -1.0|##### |############# -0.5|######## |##### 0.0|############## |################# +0.5|### |#### +1.0| |############################## +1.5|# | +2.0| | +2.5|############# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.64%