weatherless...................54.79265% rain..........................39.38490% semistall.....................37.24640% hyperoffense..................29.53670% stall.........................19.62149% trickroom.....................18.18224% balance....................... 8.77202% sun........................... 6.67293% offense....................... 4.82339% voltturn...................... 2.60090% multiweather.................. 0.85049% rainoffense................... 0.05890% monotype...................... 0.00008% monodragon.................... 0.00007% rainstall..................... 0.00002% monoelectric.................. 0.00001% sand.......................... 0.00000% sandoffense................... 0.00000% hail.......................... 0.00000% monobug....................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% choice........................ 0.00000% monoice....................... 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.464) -2.0|########### | -1.5|############ | -1.0| | -0.5|# |### 0.0|##### |# +0.5| |# +1.0| |############################## +1.5| | +2.0| | +2.5|################ | +3.0| | more negative = more offensive, more positive = more stall one # = 1.24%