weatherless...................84.41676% balance.......................42.71455% offense.......................37.56526% sand.......................... 9.09509% voltturn...................... 8.69954% hyperoffense.................. 8.32345% semistall..................... 7.93498% stall......................... 3.46176% hail.......................... 3.04763% sun........................... 1.95653% trickroom..................... 1.76185% rain.......................... 1.71407% monotype...................... 1.39727% sandstall..................... 0.79288% rainoffense................... 0.45396% choice........................ 0.42122% sandoffense................... 0.39732% sunoffense.................... 0.28494% monobug....................... 0.27786% monoelectric.................. 0.27521% multiweather.................. 0.23008% monoice....................... 0.17521% gravity....................... 0.16459% monorock...................... 0.13893% hailoffense................... 0.12389% monopoison.................... 0.09822% hailstall..................... 0.08495% tailwind...................... 0.07964% monofighting.................. 0.07610% monowater..................... 0.06991% trickhail..................... 0.06814% monodark...................... 0.05663% monograss..................... 0.05309% monofire...................... 0.05309% monoflying.................... 0.05221% monoghost..................... 0.04159% mononormal.................... 0.04159% monopsychic................... 0.03894% dragmag....................... 0.03009% monofairy..................... 0.02301% monosteel..................... 0.01681% monoground.................... 0.01681% tricksand..................... 0.01593% monodragon.................... 0.00885% trickrain..................... 0.00442% trapper....................... 0.00442% Stalliness (mean: 0.091) |### -1.5|##### |####### -1.0|############# |####################### -0.5|###################### |########################### 0.0|############################## |############################ +0.5|########################### |##################### +1.0|################### |######### +1.5|##### |### +2.0|## |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.40%