weatherless...................84.36282% balance.......................43.75494% offense.......................36.48836% sand.......................... 9.35996% voltturn...................... 9.35373% semistall..................... 8.25943% hyperoffense.................. 8.01826% stall......................... 3.47901% hail.......................... 3.08074% sun........................... 1.81487% trickroom..................... 1.77960% rain.......................... 1.60341% monotype...................... 1.20513% sandstall..................... 0.83282% rainoffense................... 0.46023% choice........................ 0.41551% sandoffense................... 0.37736% monobug....................... 0.28248% sunoffense.................... 0.27819% multiweather.................. 0.22181% monoelectric.................. 0.19284% monoice....................... 0.17318% gravity....................... 0.16536% hailoffense................... 0.11807% monorock...................... 0.11475% hailstall..................... 0.09560% monopoison.................... 0.09412% trickhail..................... 0.06277% monofighting.................. 0.05915% tailwind...................... 0.05417% monowater..................... 0.05363% monofire...................... 0.05044% monodark...................... 0.04731% monograss..................... 0.04445% monoflying.................... 0.03722% dragmag....................... 0.03397% mononormal.................... 0.03126% monoghost..................... 0.03094% monopsychic................... 0.02483% tricksand..................... 0.01497% monofairy..................... 0.01312% monoground.................... 0.01270% monosteel..................... 0.01126% monodragon.................... 0.00703% trickrain..................... 0.00437% trapper....................... 0.00309% Stalliness (mean: 0.114) |### -1.5|##### |####### -1.0|############# |######################## -0.5|##################### |########################## 0.0|############################## |############################ +0.5|############################ |####################### +1.0|###################### |########## +1.5|##### |### +2.0|## |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.40%