weatherless...................79.67025% balance.......................44.48015% offense.......................29.62215% sand..........................13.81344% semistall.....................13.58794% voltturn......................10.53114% hyperoffense.................. 8.58746% hail.......................... 4.06916% stall......................... 3.72230% trickroom..................... 2.09838% rain.......................... 1.57871% sandstall..................... 1.04887% sun........................... 0.87433% rainoffense................... 0.79404% monotype...................... 0.77873% choice........................ 0.41297% sunoffense.................... 0.29374% monobug....................... 0.24674% monoice....................... 0.24407% hailstall..................... 0.22758% gravity....................... 0.18613% hailoffense................... 0.18490% sandoffense................... 0.17498% dragmag....................... 0.15766% monorock...................... 0.10964% monopoison.................... 0.06975% monoelectric.................. 0.06077% monodark...................... 0.02049% tricksand..................... 0.01839% monofighting.................. 0.01573% monograss..................... 0.00798% multiweather.................. 0.00590% tailwind...................... 0.00312% monofire...................... 0.00216% mononormal.................... 0.00118% monoground.................... 0.00057% monosteel..................... 0.00029% monofairy..................... 0.00027% monoflying.................... 0.00005% monowater..................... 0.00001% trickhail..................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.216) |### -1.5|##### |###### -1.0|############ |################# -0.5|################# |######################## 0.0|############################## |########################### +0.5|####################### |##################### +1.0|############################# |############### +1.5|###### |### +2.0|## |# +2.5|# | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.41%