weatherless...................79.62129% balance.......................47.78233% semistall.....................19.19276% offense.......................18.65103% sand..........................12.88546% voltturn...................... 9.84550% hyperoffense.................. 9.11194% hail.......................... 5.55470% stall......................... 5.26194% rain.......................... 1.55057% trickroom..................... 1.12867% sandstall..................... 0.89338% rainoffense................... 0.87622% sun........................... 0.38808% choice........................ 0.37941% hailstall..................... 0.25458% sunoffense.................... 0.23892% hailoffense................... 0.09902% dragmag....................... 0.09887% monotype...................... 0.06888% sandoffense................... 0.05202% monobug....................... 0.02849% gravity....................... 0.02396% tricksand..................... 0.01574% monopoison.................... 0.01563% monoice....................... 0.00736% monorock...................... 0.00535% monodark...................... 0.00516% monograss..................... 0.00337% monofighting.................. 0.00275% monoelectric.................. 0.00074% tailwind...................... 0.00014% multiweather.................. 0.00010% mononormal.................... 0.00008% monofairy..................... 0.00002% monoground.................... 0.00001% monosteel..................... 0.00001% monofire...................... 0.00000% monoflying.................... 0.00000% monowater..................... 0.00000% trickhail..................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.401) |### -1.5|## |##### -1.0|######## |######## -0.5|###### |########### 0.0|############# |################### +0.5|################ |#################### +1.0|############################## |############# +1.5|##### |### +2.0|# |# +2.5|# |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.60%